Armed // Dangerous
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Armed

Sorcery

1R

Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

Sorcery

3G

All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Legality

Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

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