
Enter The Battlefield Effect
Chains of Custody
{2}{W}
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Legality
Commander: Legal
Standard: Not legal
Alchemy: Not legal
Brawl: Legal
Historic: Legal
Legacy: Legal
Modern: Not legal
Oathbreaker: Legal
Pauper: Legal
Penny: Not legal
Pioneer: Not legal
Timeless: Legal
Vintage: Legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
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