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Extraordinary Journey

{X}{X}{U}{U}

Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Legality

Commander: Legal

Standard: Legal

Alchemy: Not legal

Brawl: Legal

Historic: Legal

Legacy: Legal

Modern: Legal

Oathbreaker: Legal

Pauper: Not legal

Penny: Legal

Pioneer: Legal

Timeless: Legal

Vintage: Legal

  • Legal
  • Not legal
  • Banned
  • Restricted
  • Unknown

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