Feral Deceiver

{3}{G}

Creature — Spirit

{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.

Legality

Commander: Legal

Standard: Not legal

Alchemy: Not legal

Brawl: Not legal

Historic: Not legal

Legacy: Legal

Modern: Legal

Oathbreaker: Legal

Pauper: Legal

Penny: Legal

Pioneer: Not legal

Timeless: Not legal

Vintage: Legal

  • Legal
  • Not legal
  • Banned
  • Restricted
  • Unknown

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