Feral Deceiver
{3}{G}
Creature — Spirit
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Legality
Commander: Legal
Standard: Not legal
Alchemy: Not legal
Brawl: Not legal
Historic: Not legal
Legacy: Legal
Modern: Legal
Oathbreaker: Legal
Pauper: Legal
Penny: Legal
Pioneer: Not legal
Timeless: Not legal
Vintage: Legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
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