
CantripCard Advantage
Rune of Might
{1}{G}
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Legality
Commander: Legal
Standard: Not legal
Alchemy: Not legal
Brawl: Legal
Historic: Legal
Legacy: Legal
Modern: Legal
Oathbreaker: Legal
Pauper: Not legal
Penny: Not legal
Pioneer: Legal
Timeless: Legal
Vintage: Legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
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