Suspicious Stowaway // Seafaring Werewolf
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Suspicious Stowaway

Creature — Human Rogue Werewolf

1U

This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Creature — Werewolf

This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Legality

Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

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