
Card Advantage
Vampirism
{1}{B}
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Legality
Commander: Legal
Standard: Not legal
Alchemy: Not legal
Brawl: Not legal
Historic: Not legal
Legacy: Legal
Modern: Not legal
Oathbreaker: Legal
Pauper: Not legal
Penny: Not legal
Pioneer: Not legal
Timeless: Not legal
Vintage: Legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
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