
Card AdvantageCounters Matter
Wheel of Potential
{2}{R}
Sorcery
You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
Legality
Commander: Legal
Standard: Not legal
Alchemy: Not legal
Brawl: Legal
Historic: Legal
Legacy: Legal
Modern: Legal
Oathbreaker: Legal
Pauper: Not legal
Penny: Legal
Pioneer: Not legal
Timeless: Legal
Vintage: Legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
Cards Similar to Wheel of Potential
Refine your search by adjusting the filters below:














