World War Hulk

{3}{G}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

Legality

Commander: Not legal

Standard: Not legal

Alchemy: Not legal

Brawl: Not legal

Historic: Not legal

Legacy: Not legal

Modern: Not legal

Oathbreaker: Not legal

Pauper: Not legal

Penny: Not legal

Pioneer: Not legal

Timeless: Not legal

Vintage: Not legal

  • Legal
  • Not legal
  • Banned
  • Restricted
  • Unknown

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