World War Hulk
{3}{G}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Legality
Commander: Not legal
Standard: Not legal
Alchemy: Not legal
Brawl: Not legal
Historic: Not legal
Legacy: Not legal
Modern: Not legal
Oathbreaker: Not legal
Pauper: Not legal
Penny: Not legal
Pioneer: Not legal
Timeless: Not legal
Vintage: Not legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
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