Coward

{1}{R}

Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.

Killer

{2}{R}{R}

Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

Legality

Commander: Legal

Standard: Not legal

Alchemy: Not legal

Brawl: Not legal

Historic: Not legal

Legacy: Legal

Modern: Not legal

Oathbreaker: Legal

Pauper: Not legal

Penny: Not legal

Pioneer: Not legal

Timeless: Not legal

Vintage: Legal

  • Legal
  • Not legal
  • Banned
  • Restricted
  • Unknown

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