Primal Might

{X}{G}

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Legality

Commander: Legal

Standard: Legal

Alchemy: Legal

Brawl: Legal

Historic: Legal

Legacy: Legal

Modern: Legal

Oathbreaker: Legal

Pauper: Not legal

Penny: Legal

Pioneer: Legal

Timeless: Legal

Vintage: Legal

  • Legal
  • Not legal
  • Banned
  • Restricted
  • Unknown

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