Wild Instincts

{3}{G}

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Legality

Commander: Legal

Standard: Not legal

Alchemy: Not legal

Brawl: Not legal

Historic: Not legal

Legacy: Legal

Modern: Legal

Oathbreaker: Legal

Pauper: Legal

Penny: Not legal

Pioneer: Legal

Timeless: Not legal

Vintage: Legal

  • Legal
  • Not legal
  • Banned
  • Restricted
  • Unknown

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