
Card Advantage
Sapphire Charm
{U}
Instant
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Legality
Commander: Legal
Standard: Not legal
Alchemy: Not legal
Brawl: Not legal
Historic: Not legal
Legacy: Legal
Modern: Not legal
Oathbreaker: Legal
Pauper: Legal
Penny: Not legal
Pioneer: Not legal
Timeless: Not legal
Vintage: Legal
- Legal
- Not legal
- Banned
- Restricted
- Unknown
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